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Druid 2v2 FAQ

 
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Krazyblade
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Joined: 19 Mar 2009
Posts: 25
Location: Muskegon, Michigan

PostPosted: Tue May 19, 2009 6:01 am    Post subject: Druid 2v2 FAQ Reply with quote

Krazyblade's 2v2 Warrior Druid FAQs and Hints!

These are some of the Strats that I used when playing Warrior druid, I took Killacow in this 2v2 comp ( Killacow having 200 resil ) and made it to 1659 with 54 wins and 32 losses, with a fresh team at 0. This combo is very fun, but the druid carries this comp, and the warrior is just a tool of the druid. Some of the things that must be done is that the Warrior and druid MUST HAVE GOOD COMMUNICATION!! If the team doesn't communicate " go defensive im in a stun/cyclone/fear/warstomp/silence/wtfbbq/omgdon'tdie" can be gamebreaking.

The druid must also be good at rotating cc, this comp is not pick a target and GRIND him till he dies, its has way more finesse then that. Target switching is a must, esspecially if your cyclone is on DR, it maybe time to switch so u can cyclone the other target and keep the fight a 2v1 instead of a 2v2. Keeping full hots on your warrior is a good thing, look at how much mana you have at the end of a 2v2, all that mana could have been used to insure a better victory by keeping your warrior up, and a good druid will ALWAYS look for ANY good time to drink, doesn't matter if your at 90% mana or 10% mana, if you can sit/drink for 2 seconds, do it you might need it later. Another thing to remember is that druid is not just a healer, he is also a dps / cc'er / healer / and a good fireplace rug. When ur warrior calls out, target is at 50% with MS, Hamstring, Deepwounds, rend, I am bladestorming going for kill, druid should be helping the warrior blow up his target with Moonfire spam, having Fairyfire on his target, and keep the other healer out of commision with cyclones, warstomp, feral bash. Lastly, for the love of god, DON"T GET CAUGHT IN THE MIDDLE OF THE FUKKIN ARENA IN A STUN/CC/ANYTHING, Pillar humping is your friend, hump the shit out of her!!!!


The warrior's part on this team is to deal lots of damage while staying alive, and help keep the druid alive. You should ALWAYS try to keep both targets Hamstringed / Piece howled to slow them off ur druid so that he can kite. If your druid looks like he might die... don't wait till 10% when he is going to die, at around 40-50% ask him " Are you going to be ok " if not, intercept over 3sec stun, Hamstring, build rage ( bloodrage ) Swap stances, disarm, charge back to target. Also blowing fear in situations if needed direly. Warriors also should have a intervene macro, if you don't, u need one stop failing!!!! Intervene, Shieldwall, and Enrage Regeneration is a warriors " outs " that will save ur ass if used properly. Try not to use Shieldwall off the bat, if you can just intervene while sword n boarded, do it. If you have 2 dps on u, ur healer is cc'ed without a trinket, ur stunned.... you should trinket, immediately SW, and intervene back to ur healer, then run around a pillar, till ur druid is ready to heal again. Only use SW if you HAVE to.


========== Gearing ===========

Warrior, basically Wear full pvp gear except for your chest, you want to have 165 hit rating on top of as much crit, STR as possible. I haven't heard alot about armor pen in arena but Armor pen doesn't work that well on clothies and leather wearers....soooo... yea. Also, im orc so I DEFINITELY went Axe spec....... 5% crit ( OMG PLZ CRIT EXECUTE! ) and 5% more crit damage..... gimmme gimmme. Sword spec I didn't like so well because it has been nerfed to hell and only procs like 1 time every 5-6 seconds ( gg blizzard if it procs 2 times in 5 seconds it isn't 5% anymore is it you retards!!! ).....


Druid - Gearing with 4 piece looks about right, to get that sweet 4 piece bonus, also u definitely want hit, missing cyclones SUX BAD.... throwing a pve piece or 2 is also good, mana regen ftw. If you have any other questions about druid gearing www.wowarmory.com 2500 war druid team gogogo.....




Here are my strats that I have atm, I get alot of my shit off forums from very high rating Druid warrior combos, so learn from them before learning the hard way. Also, just so people don't think im a nubzor, I have been in the 2200 bracket, have had duelist multiple times with different teams, and going for gladiator this year... see how it pans out. I did get kinda lazy and not post who wrote them, just copied and pasted, if they happened to be your post on the forums that I found them on, sorry I didn't credit you.



Warrior and Druid 2v2 Strats
( I will keep the page updated with new strats ) by Editing


======= VS ========

Ret - Druid Sit on the ret pally hard, Sunder him up, Druid can stay in Tree form the whole time, druid must try to stay out of repentence reach, and not get gibbed by a death stun.


Rogue Priest - Arena Junkies Strat, Sit on the priest keep pressure on the priest and kill the priest before your druid dies.

Rogue Priest (Krazyblades Strat) for rogue priest, Do cyclone switches on rogue and priest, if the rogue is chasing your druid, sit on him, he can't dodge ur attacks from the back, the Priest (Druids too if Rogue-Druid ) will have a HELL of a time trying to heal through your damage on a dumb rogue. If the rogue decides that he will turn and fight you ( smart rogue ) Hamstring him, force a Evasion, Target switch / cyclone ( haha NO EVASION 4 U) You HAVE to keep Pressure on the Priest at all times, or he will mana burn the SHIT out of ur druid. when evasion is down, switch back to the rogue, cyclone the priest, force 2nd evasion ( maybe a kill too ) then cyclone switch, with both evasions down, cyclone up on the priest, and a rogue that can't get away, GG the rogue will die and you will run the healer oom trying to save him.


Priest Mage - From the priest mage point of view you guys can be very annoying. Either of you can die fast if you dont keep up hots. You really need to position yourself well and your warrior needs to not worry about damage but about intturpts with charge / intercept / spell reflect / pummel etc. you wont get many if at all any ccs off just pillar hump until you run THE MAGE oom and have your warrior sit on him and try to avoid letting him drink.


Mage Rogue - Druid should just sit in tree and only come out to faerie the rogue, dont bother casting as a warrior or druid will be very hard for mage rogue to kill with hots. If the game exceeds one minute the rogue will ethier have ran around eating/bandaging as thorns damage should get him very low even if the warrior never directly attacks (tbh bladestorm and a couple charge auto attacks should be plenty).


Warrior Pally - Pally/Warrior counters you, tell your warrior he can't really ever save you by peeling-- so tell him to go super aggressive on the pally from the start of the match to finish, and you should pull the warrior as far away from the pally as you can. That way you can get a nature's grasp on the warrior and he'll be too far away to do anything about it. Your warrior can kill the pally before the opposing warrior kills you if you get lucky, I'd aim for maybe winning 1 match out of every 3 or 4. ( 2400 warrior druid combo )


DK Pally - Your warrior can tunnel the dk and prevent you from dying, cyclone the dk when hes BoFd and tell your warrior to be blowing charge/intercept/intervene/disarm every cd and you won't die to that team. The dk will eventually be forced to tunnel your warrior and then you can work in some coordinated burst/cc to kill the dk.
=====2nd Strat=====
DK healer has been the hardest comp for us as war/druid. We are over 2400 now and we run into it quite a bit. As warrior, I changed my glyphs so that I'm running rapid charge, ms, and overpower. Overpower helps a lot against DK healer, since it keeps the pressure on them even when they are avoiding your attacks.Against DK healer I spend most of the time attacking the DK. Get your debuffs up and bladestorm early. Obviously you wont get a kill but it will give you some tempo to help put them on the defensive. Make sure when they run cc chains on druid that you are ready for them, but in the mean time be putting out max damage on the dk. If u can bring the DK to about 40% start running ccs on the healer and theyll have to go all out defensive. Druid dots help a lot to bring the DK down. Usually the second or third time you get the DK in the red zone he'll go down if they play right.Either that, or DK will chunk you and kill you in 5secs with 3 unavoidable frost strike crits and theres nothing you can do about it. so gl and hf


Druid Hunter make sure you are always attacking something, usually whatever the closest target is, and preferrably a target that doesn't have hots on it. Since you will probably spend 80% of the game in cc, you have to make sure that every second you are out of it, you are applying pressure. I usually don't reflect cyclones unless I'm really low life, but instead charge the second one and attack the druid. then the druid will either natures grasp, run, or get chunked. At this point depending on how you're doing, you can BS the grasp and pursue, peel off and let your druid eat it while u charge/intercept the hunter or pet, or sit in the grasp and let the druid hot himself while taking no damage. The more switches you do, the more hots go up, the more mana they spend, and the more chances you have to create an opportunity. Eventually, theyll run out of cc, or you will have BS trinket and fear up when one of the targets gets low and you will be able to close on someone.

Rogue Lock Don't ever zerker rage unless the warlock is riding up to you and will be in range to charge, then zerker rage and charge the lock. If you get csd before you can charge it might even be worth it to trinket and charge the lock, MS the lock and start dpsing him-- have your camera turned around so you can see the rogue sprinting/running up to you. When the rogue vanishes to CS you, or runs over to KS you bladestorm on both of them before he can do the aforementioned, when your bladestorming you should be ready to use your defensive stance/sword board macro, then immediately intervene back to your healer if you can and try to re-position and get healed up to full. Make sure your druid is keeping faerie fire on the rogue so he has to cloak to vanish, and thorns up on you so youll eventually kill the rogue by delaying the fight.

If the lock ports away when you start bladestorming its ok, because now hes on the defensive and you can just continue bladestorming on the rogue or start bladestorming back to your healer, as you will beat this team by delaying the fight as long as you can.




Those are about it for now, I will keep this page updated as much as I can, Hopefully this will help some of you guys out, if you have any questions, Post them, ill try to respond, or tell me on vent.

- Krazyblade
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Crazybean



Joined: 14 Jan 2009
Posts: 10

PostPosted: Tue May 19, 2009 10:59 pm    Post subject: Reply with quote

Cool yea I could def use the help in 2s. I must suck or idk wth is going on lol but we played a ton of games and still only in the 1500s. Win one lose one win two lose 2. Cant seem to get ahead. I find double dps to be the hardest though especially comps that got ret, dk or rogue. Its all good though cause we got a gay ass juggernaut nerf and rapid charge glyph nerf today when the other classes got nothing. Blizz is full of shit.
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Crazybean



Joined: 14 Jan 2009
Posts: 10

PostPosted: Tue May 19, 2009 11:10 pm    Post subject: Reply with quote

Whats your latency like too? I find myself missing spell reflect by like .1 seconds sometimes and sometimes I swear I used spell reflect before any cc got used on me but it gets me anyway. I think my latency is another issue I got too its always like 250-300ms and I dont know how to fix it. My fps is always above 60.
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Krazyblade
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Joined: 19 Mar 2009
Posts: 25
Location: Muskegon, Michigan

PostPosted: Mon May 25, 2009 5:53 am    Post subject: Reply with quote

Its usually around 200 or so, if you wanna get off a spell reflect u have to be REALLY fast, catch it before he cast it, or u will have to catch the 2nd cast.... Practice will make u pro, so work on it in bgs
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