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boom goes the nerf dynamite

 
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Jess
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Joined: 09 Jan 2009
Posts: 187

PostPosted: Wed Apr 29, 2009 3:57 pm    Post subject: boom goes the nerf dynamite Reply with quote

4/28/09

  • Pure Saronite mining nodes have temporarily been disabled in Ulduar and will return in the future.
  • The effectiveness of the Priest spell Divine Hymn has been reduced.
  • The Priest ability Soul Warding now only reduces the mana cost of Power Word: Shield by 15% instead of 30%. The tooltip for this spell will be updated at a later date.
  • Glyph of Mass dispel will now reduce the cost of the spell by only 35%.
  • The Emalon encounter has received the following changes: The total health of the Tempest Minions has been reduced and Emalon’s Chain Lightning spell will now have a limit on the number of targets it can hit.
  • The Ignis the Furnace Master encounter has received the following changes: The interrupt effect and duration of the damage from Flame Jets has been reduced, the damage from the Slag pot has been reduced, the number of Heat stacks needed to transform an Iron Construct into a Molten state has been reduced, the base melee damage done by Ignis has been reduced, and the damage bonus Ignis receives from Strength of the Creator has been slightly increased.
  • The Assault Bots on the Mimiron encounter will now attack faster, in turn they will do less damage per hit.
  • Spring Flowers will not cast or go on cooldown if the target already has the buff.
  • The XT-002 Deconstructor encounter has received the following changes: The duration of Tympanic Trantrum has been reduced, the timer for XT-002 to hit berserk has been increased, the damage of Light Bomb has been reduced, the effect radius of Light Bomb has been reduced, and the health of XM-024 Pummeler has been reduced.
  • The aggro radius for several trash mobs before General Vezax has been reduced and the health has been reduced on Void Beasts and Faceless Horrors.
  • The Kologarn encounter has received the following changes: The damage of Stone Grip has been reduced, the amount of time to break someone out from the right hand has been increased, the radius and damage of Rumble has been reduced, and the damage of Focused Eyebeam has been reduced.
  • The Assembly of Iron encounter has received the following changes: The damage of Rune of Death has been reduced, the damage of Chain Lightning has been reduced, and the damage of Lightning Whirl has been reduced.

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Jess
Officer


Joined: 09 Jan 2009
Posts: 187

PostPosted: Tue May 05, 2009 6:23 pm    Post subject: Reply with quote

5/4/09

* The NPCs just inside the front entrance of Ulduar (like a repair ogre) should no longer despawn.
* The Druid Tier 8 Nightsong Battlegear 4 piece bonus should now properly extend the length of Savage Roar.
* The Auriaya encounter has received the following changes: The range of Savage Pounce has been slightly reduced, the impact and periodic damage has been reduced in Heroic difficulty, the Guardian Swarm ability now summons 10 Swarming Guardians instead of 25 but their individual damage has been increased.
* The reflected damage done by Elder Stonebark with his Petrified Bark ability has been significantly reduced.
* In the Hodir encounter, the time to complete the hard mode has been increased to 3 minutes. (This will be applied during maintenance beginning with North America on Tuesday May 5.)
* The health of the Heart of the Deconstructor in the XT-002 Deconstructor encounter has been reduced.
* In the Thorim encounter, the Iron Ring Guard’s Whirling Trip ability will now only hit the tank.
* In the Assembly of Iron encounter, the duration of Overwhelming Power has been increased to 30 seconds in heroic mode and the amount of healing that Steelbreaker receives from Electrical Charge has been reduced to 20% of his max health.
* The first pack of trash mobs in the Conservatory of Life has been removed, one of the trash packs in the General Vezax room has been removed, all of the humanoids in General Vezax’s room are no longer immune to stuns, the Faceless Horrors will only go immune and summon Void Beasts once instead of 3 times, and the damage done when a Clockwork Sapper explodes has been significantly reduced.
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